On completion of this subject students should be familiar with the processes required to:
- Apply the traditional principles of animation to a range of mediums, including hand drawn 2D, claymation/stop motion and digital 3D animation;
- Animate articulated digital 3D characters using provided rigged models;
- Create a range of fully textured digital 3D objects (non-anthropomorphic) incorporating simple animation rigs;
- Design and create simple wire armature based models for stop motion animation;
- Follow a provided model and dope sheet to produce and then digitise a range of keyframe and inbetween drawings for 2D animation;
- Set up and operate a camera and three point lighting for both a practical and virtual environment;
- Create an animated sequence in any medium to a pre-recorded soundtrack;
- Use a digital editing programme to combine various visual and audio elements and then output to appropriate technical specifications.